Designing an effective training program starts with an effective plan.
To keep employees engaged you need to structure your courses in a way that challenges employees without overwhelming them. When courses are too easy employees get bored and stop trying. Conversely, courses that are too challenging can discourage employees, causing them to give up.
Your courses need to start where your employees are, and continually increase the level of difficulty. There also has to be opportunity for employees to practice learning new skills. The level of difficulty should only increase again once the employee’s skill matches the level of challenge. Or in other words, just before the content becomes too easy.
The best way to accomplish this is by adding levels to your training program.
Why Levels are The Best Way to Manage Training Difficulty
When you add levels to your program, you’re essentially saying “you need to know this, before you can progress.”
That kind of distinction helps prevent employees from getting overwhelmed, because it limits the amount of new information and prevents employees from moving on until they master it.
This not only improves learning — it helps keep engagement high.
When employees are challenged but have sufficient opportunity to overcome that challenge, they feel accomplished (intrinsically motivated). And they’ll continue to engage with the program to feel that accomplishment again.
Best Practices for Designing Levels
1. Create Levels Based on Achievement, Not Completion
To make levels work, you need to make sure employees actually master the content before you unlock the next level.
In a traditional eLearning course, you lock content in a linear fashion. Employees complete a “level” once, then move on. But taking a course once isn’t enough for employees to truly master a new skill or learn the information.
So instead of locking levels based on time, it’s more effective to lock them based on achievements.
For example, game-based learning content is typically locked by score. Employees have to reach a predetermined score (based on ability/learning) before they can progress to the next level. This helps ensure employees don’t move on before they’re ready, and also that the level of challenge doesn’t stagnate or increase too quickly.
2. Make it Rewarding to Level Up
Once employees learn the necessary information to level up, make sure the experience is rewarding.
Yes, overcoming a challenge is intrinsically motivating. But adding reward elements — like boosters that help employees progress further in the game — recognizes that accomplishment.
There’s been a lot of debate recently on how gamification elements can actually de-motivate employees. But the reality is that only happens when you reward for something that wasn’t intrinsically motivating in the first place.
Think of gamification like a celebratory cheer.
When you accomplish something that was difficult, you enjoy — even crave — that recognition. But if people around you started cheering every time you answered an email, you’re going to get annoyed. The praise doesn’t mean anything because you haven’t earned it.
3. Build in a Learning Curve
To ease employees into the program and make sure they aren’t initially overwhelmed, you need to build in a learning curve.
You’ll notice this is a common structure in video games. It’s easy to level up at first, but as you progress it takes more work to get to the next level.
When people level up they feel accomplished. And if they level up multiple times within a short period of time (usually twice), they start to get “addicted” to that feeling of progress.
They want to keep levelling up. So they’ll work harder to do so.
Make it easier to level up in the first few rounds of your training. Reward employees when they do to get them excited to level up again. Then increase the amount of work (i.e. learning) it takes to reach the next level.
The Bottom Line
Levels can help you set the right difficulty for your training program, and keep employees engaged for much longer than a regular elearning program.
However, levels only work when they’re implemented strategically.
You need to set levels based on skill or knowledge, not completion. The content has to be challenging so unlocking the next level is a real accomplishment. And you need to reward employees when they level up, with elements like boosters that celebrate their achievements and help them progress further in the training.